The Psychology of Singles And Doubles In Tennis

The simple, the biggest stress in tennis, is playing for the players. At this stage of the game, the personal equation reaches its maximum importance. It is a game of individual, mental and physical effort.

A difficult 5-set singles match is the greatest stressor on the body and nervous system of any form of sport. Simple is a game of daring, running, speed and running. It is a game of chance much more than double. Since there is no partner depending on you, you can afford to risk the possibility of a quick win. Much of what I have written under Match Game is more about singles than doubles, but allow me to draw your attention to some characteristics of singles from the spectator's perspective.

The show has so much more personality than styles. Singles brings two people into close, active relationships that bring out each player's idiosyncrasies far more sharply than in doubles. The spectator is in the position of a man observing an insect under a microscope. It can analyze the inner workings.

The freedom of self-control on court contrasts sharply with the need for teamwork in doubles. Go out for the single-player shot whenever there's a reasonable chance of getting it. Hit harder at all times in singles than in doubles because you have more chances to score and you can take more risks.

Singles is a game of imagination, made worse by the science of subtle angles.

The double is a quadruple tennis. This basic definition of reader is enough.

Playing with your tennis partner is just as important as playing bridge. Whenever you have a stroke, you need to do it with a specific plan to avoid getting your partner into trouble. The main key to double success is teamwork. No individual intelligence. There is a certain type of teamwork that depends entirely on individual intelligence. When both players are in the same category, the team is as strong as the weaker player at all times, because here even teamwork with equal distribution of the field must be the method of play. case of a strong player and a weaker one, the team is only as good as what the strong player can achieve by protecting and defending the weaker one. This pair must develop teamwork on the individual intelligence of the strongest man.

The first of the fundamental principles of the two-player game is to put the ball in play. Double faulting is bad in singles, but unforgivable in doubles. The return of service must be certain. Then it should be low and the waiter comes. Don't struggle to clean up duplicate aces until you get the holeshot. Remember that passing two men is a difficult task.

Always double attack. The net is the only place on the court to play a doubles match, and you should always aim for the center of the net. I still believe in attempted murder when you see a real hole. "Catch" (take a shot that is not on your side of the court) whenever you see a scoring opportunity. Never hunt unless you are going to kill. It's a win or miss game as it opens up your entire stadium. If you really miss something, don't fish, because it upsets your partner a lot.

The issue of duplicate land coverage shouldn't be a serious one. With all men striving to hit the net all the time, every shot has to be built with this idea. Shoot and refund whenever possible, and back off only when absolutely necessary.

As the ball travels towards the sideline, the player at the net on that side steps in and approaches the line. His partner steps back slightly and stands in the middle of the field, covering the shot between the legs. If the next return goes to the other side, the two men switch positions. The ground cover theory is that of the two sides of a triangle, with the angle in the center and both sides extending towards the sidelines and towards the net.

Each man must cover the top balls above his head, hitting them in the air as much as possible, as dropping them gives the net to the other team. The only time the partner will protect his head is when the man at the net has "catch", he is passed and the ball is thrown over his head. The server then covers and looks for a kill once.

Always be ready to protect your partner, but don't shoot over their head unless they ask you to or you see a specific kill. Then say "mine", step in and strike decisively. The matter of overhead balls, undercrosses and such incidental teamwork matters are matters of personal opinion and should be settled by each team based on their shared views. I only provide general rules which can be modified to suit the wishes of individuals.

Use the arm as a defense and to give you and your partner time to get you and your partner out of a bad situation. The value of the duplicate service cannot be overestimated because it gives the network to the server. The service must always take place. Loss of service is an unforgivable sin in my top notch husband. All double shots must be either very low or very high. Don't hit a high shoulder as it's very easy to kill. Down and hard if possible. Every move you make should be with a specific idea to open up the playing field.

hitting in the middle to disrupt the opposing team's teamwork; But hit away for aces.

Choose a man, preferably weaker than your opponents, focus your attack on him and hold him there. Defeat him mercilessly, and at the right moment he must yield under the onslaught. It's very stupid to take turns attacking, simply because it puts both men in their game and doesn't tire either of them.

If your partner starts playing badly, be sure until he takes a turn to catch up. Show no discomfort with your partner. Don't scold him. He tries his best and fighting with him doesn't help. Encourage him at all times and don't worry. The team fighting between them has very little time to play tennis, and after all, tennis is the duo's main focus.

make suggestions to your partner at any time during the match; But don't insist on following him and don't get angry if he doesn't. He just doesn't agree with you, and he might be right. who do you know

Each doubles team must have a captain to direct play; But this leader must always be ready to relinquish leadership at any time when his partner is in the highest position. The leader must determine the attack policy, not the type of move.

Choose a partner and stick with it. It has to be a guy you like and want to play with, and he has to play with you. This will eliminate a lot of friction. His style should not be too close to you, because you multiply the faults without increasing the virtues too much.

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